<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Yang’s Notes]]></title><description><![CDATA[Testbed for my thoughts and ideas. ]]></description><link>https://yangsnewsletter.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!dkkD!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fyangsnewsletter.substack.com%2Fimg%2Fsubstack.png</url><title>Yang’s Notes</title><link>https://yangsnewsletter.substack.com</link></image><generator>Substack</generator><lastBuildDate>Fri, 24 Jul 2026 14:20:07 GMT</lastBuildDate><atom:link href="https://yangsnewsletter.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Yang]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[yangsnewsletter@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[yangsnewsletter@substack.com]]></itunes:email><itunes:name><![CDATA[Yang]]></itunes:name></itunes:owner><itunes:author><![CDATA[Yang]]></itunes:author><googleplay:owner><![CDATA[yangsnewsletter@substack.com]]></googleplay:owner><googleplay:email><![CDATA[yangsnewsletter@substack.com]]></googleplay:email><googleplay:author><![CDATA[Yang]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[The Creator Liquidity Problem]]></title><description><![CDATA[Creating a job you can&#8217;t quit]]></description><link>https://yangsnewsletter.substack.com/p/the-creator-liquidity-problem</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/the-creator-liquidity-problem</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Mon, 17 Oct 2022 12:43:51 GMT</pubDate><content:encoded><![CDATA[<p><strong>Another one from my archive of random thoughts:</strong></p><p>It&#8217;s easier than ever to start being a Creator, but what happens when Creators want to stop?</p><p>Like many traditional business owners, Creators will work extremely hard over many years to build up an asset (their following). But unlike traditional business owners, when Creators are ready to move onto something new, it&#8217;s extremely difficult for them to sell their asset. This is especially difficult for creators that have their personality deeply tied into the asset they&#8217;ve built (e.g. a YouTuber that appears in all of the videos on their channel). </p><p>Simply put, Creator assets suffer from a liquidity problem.</p><p>Beyond the financial disadvantage of suffering from liquidity risk, this reality also can lead to the suffocating feeling of having created a &#8220;job you can&#8217;t quit&#8221;.  </p><p><strong>How might we make it easier for creators to exit or pivot?</strong></p><p></p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://yangsnewsletter.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Yang&#8217;s Notes! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Self Service Scalable CX]]></title><description><![CDATA[A old write-up I found in my personal archive of startup ideas]]></description><link>https://yangsnewsletter.substack.com/p/self-service-scalable-cx</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/self-service-scalable-cx</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Tue, 11 Oct 2022 12:32:57 GMT</pubDate><content:encoded><![CDATA[<h2>Pre:</h2><p>The topic of product documentation has been on my mind recently, and I did some digging and found this old write-up in my personal archive of startup ideas. I&#8217;ve gone through and made a few minor edits/additions - as always any thoughts/feedback/criticism is welcome!</p><div><hr></div><h2>Self Service Scalable CX</h2><p>Customer documentation is broken, confusion is the default experience. Every time a customer needs to email, chat, or call represents a failure in customer experience. Yet, we all see the proliferation of live chat widgets across the web. This represents both the poor state of documentation as well as a fundamental misunderstanding of how scalable CX can be provided.</p><p>The problem that customer documentation seeks to solve is to fill gaps in product knowledge. A perfect solution would empower every user with the required product knowledge when and where they need it. There are a few levers that every product can utilise to reduce this problem:</p><ul><li><p>Better product design (e.g. more intuitive UI, automate/abstract away confusing steps)</p></li><li><p>More guidance in-app (pop ups, modals, tooltips, etc.)</p></li><li><p>Better documentation (relevant, accurate, discoverable)</p></li><li><p>Product training</p></li></ul><p>As you can see, documentation is only one part of the solution.</p><p>However, there are certain products where documentation is a proportionally larger lever. One such area is API products, due to the lack of UI removing the ability to add in-app guidance". Here, quality of documentation is paramount. As an example, Stripe is well-known for their stellar developer experience, and this is predominantly driven by the quality of their developer documentation. For Stripe, developer documentation is their customer documentation as developers are their target customer. </p><p>The benefit of quality documentation is that it is infinitely scalable, great synchronous customer service on the other hand isn&#8217;t. Great documentation can be enjoyed by your customers forever. This is an example of the power of scalable CX, markets susceptible to bottom-up (self-service) sales will be won by companies with scalable CX. As PLG / <a href="https://www.field-guide.unusual.vc/field-guide-enterprise/introduction-to-the-modern-gtm">Modern GTM</a> continues to spread, this is especially pertinent.</p><p>There are many players already offering documentation platforms, knowledge bases, and other CX offerings. Many of these already have widgets that embed into websites for ease of access. The bottom-up growth loop for these customer communication platforms is simple: A customer integrates the widget, this widget is seen by their customers, a proportion of their customers also run their own sites, a proportion of these customers then sign up and integrate thereby restarting the loop. To be clear, this likely isn&#8217;t the only growth loop that these companies have.</p><p>The pricing of Intercom, Drift, Zendesk, Help Scout, etc. represents either an intentional move into the enterprise market or a fundamental misunderstanding of their growth loops (at least in the SMB market). This leaves an opening in the market for a new player to progressively bite off slices of functionality (e.g. feedback, checklists, knowledge base, etc.).</p><p>Beyond the gap from pricing model inefficiency, I believe the feature bundle of most existing incumbents is bloated and sub-optimal. Live chat should not be the default, not only is it costly to maintain (quick response times require around the clock staffing), but a failure to respond quickly leads to a very poor CX. Instead of a positive or neutral experience, you create a negative experience. Scalable CX should be the default for most companies. The only incumbent that I think has got this right is Help Scout, however, they are support focused and they are still supporting email/live chat.</p><p>More specifically, documentation may be a gap in the market where there is no good off-the-shelf solution. The providers listed above (Intercom, Zendesk, etc.) tend to provide knowledge bases / help centers rather than documentation specifically and are targeted at Customer Success/Support functions rather than product teams. Yet, documentation is a part of the product (in all likelihood a large percentage of users of any B2B software will come to interact with the documentation). There are also a number of open source option targeted at technical documentation (e.g. Docusaurus) and are aimed at devs. </p><p>Documentation should be iterative, write, collect feedback, re-write (like the product development cycle). </p><p><strong>What might a better documentation look like? </strong>It might look like a subset of the following enhancements:</p><ul><li><p>Top-class editor experience - this includes tables</p></li><li><p>Top-class end user experience e.g. support variables (e.g. user can pass in the user&#8217;s name which can then be inserted)</p></li><li><p>Support in-app experiences e.g. embed modal</p></li><li><p>Recommend documentation articles based on fields passed into query parameters on embed modal</p><ul><li><p>e.g. url=XYZ, membership=XYZ</p></li><li><p>Users that have already viewed an article are less likely to view it again</p></li></ul></li><li><p>AI to summarise support articles to enable easier browsing?</p></li><li><p>Auto-trigger documentation on rage click or other signals?</p></li><li><p>Track search results and where people end up to help users improve/write more support articles</p></li><li><p>Deep analytics - track each page that a user has been on</p></li><li><p>Use AI to generate documentation?</p></li><li><p><strong>Ability for end users to highlight and provide feedback (e.g. something is out of date / doesn&#8217;t make sense etc.)</strong></p></li><li><p>Hover preview like Wikipedia / Obsidian</p></li><li><p>Reporting on time savings:</p><ul><li><p>Meetings/support requests saved</p></li><li><p>Hours saved</p></li></ul></li><li><p>For more inspiration see: <a href="https://www.swyx.io/the-surprisingly-high-table-stakes-of-modern-blogs/">https://www.swyx.io/the-surprisingly-high-table-stakes-of-modern-blogs/</a></p></li></ul><p>Documentation is just one part of the scalable CX equation and might not necessarily be the best place to start. </p><p>As an alternative approach, the initial product should be focused on kickstarting the growth loop. This means that having the lowest integration friction or time to value is paramount. This implies less customisation and setup. The other requirement is a use case that is broad in terms of appearing across websites e.g. feedback. This means the help docs functionality should be delayed in favour of a lower friction, broader use case of collecting feedback. The downside here is that feedback collection is less broken and our offering will be less differentiated.</p><p>Another low friction, broad use case is a link launcher for docs. Users can then leverage their existing docs and simply link to them in our widget. This is a more natural entry point for our vision, but is higher friction compared to a simple feedback widget.</p><p>Subsequent iterations of the growth loop can then focus on progressively deeper integrations / higher friction integrations.</p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://yangsnewsletter.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Yang&#8217;s Notes! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Too many ideas but not enough time?]]></title><description><![CDATA[If you&#8217;re anything like me you have an endless stream of ideas and what&#8217;s often called shiny object syndrome where you bounce from one idea to the next without giving any idea the attention it deserves.]]></description><link>https://yangsnewsletter.substack.com/p/too-many-ideas-but-not-enough-time</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/too-many-ideas-but-not-enough-time</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Sat, 08 Oct 2022 06:23:01 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!A2B5!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>If you&#8217;re anything like me you have an endless stream of ideas and what&#8217;s often called shiny object syndrome where you bounce from one idea to the next without giving any idea the attention it deserves.</p><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!A2B5!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!A2B5!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png 424w, https://substackcdn.com/image/fetch/$s_!A2B5!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png 848w, https://substackcdn.com/image/fetch/$s_!A2B5!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png 1272w, https://substackcdn.com/image/fetch/$s_!A2B5!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!A2B5!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png" data-attrs="{&quot;src&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:null,&quot;width&quot;:null,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!A2B5!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png 424w, https://substackcdn.com/image/fetch/$s_!A2B5!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png 848w, https://substackcdn.com/image/fetch/$s_!A2B5!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png 1272w, https://substackcdn.com/image/fetch/$s_!A2B5!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F166bf4a9-6222-4abd-9636-f4b1f33a00f4_222x824.png 1456w" sizes="100vw" fetchpriority="high"></picture><div></div></div></a></figure></div><p>I&#8217;ve recently begun to self-impose some rules which have helped me combat this issue</p><ul><li><p>Wait at least X weeks before starting any building&nbsp;</p></li><li><p>Socialise the idea with at least X other people (ideally with your customers but anyone will do as the purpose is to broaden your considerations)</p></li><li><p>Due diligence - some areas to consider:</p><ul><li><p>Market/TAM - How large could the opportunity be? Is this a growing space?</p></li><li><p>Competitors or Alternatives - What could customers do instead of buying your solution? A very real option could be "do nothing and put up with the problem" or "ignore the problem"</p></li></ul><ul><li><p>Distribution - Who will you be targeting? How will you reach these people?</p></li><li><p>Think through <a href="https://brianbalfour.com/essays/product-market-fit-isnt-enough">Brian Balfour's 4 fits framework</a></p></li></ul></li></ul><p>What about starting then pivoting? You can still do that, waiting a few weeks before starting isn't going to make much difference for the vast majority of opportunities. I'm a big believer in pivoting and <a href="https://yangsnotes.com/soaking-in-problem-areas/">soaking in problem areas</a>, however, picking the right place to start can save a lot of pain.</p>]]></content:encoded></item><item><title><![CDATA[Soaking in problem areas]]></title><description><![CDATA[A common adage for startup founders is to scratch your own itch.]]></description><link>https://yangsnewsletter.substack.com/p/soaking-in-problem-areas</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/soaking-in-problem-areas</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Sat, 08 Oct 2022 06:15:29 GMT</pubDate><content:encoded><![CDATA[<p>A common adage for startup founders is to scratch your own itch. This approach has the benefit of increasing the likelihood that the founder has deep empathy and knowledge of the problem they are solving. Can you replicate these benefits without facing the problem yourself firsthand? Definitely!</p><p>An alternative approach is &#8220;soaking&#8221; in problem areas. The gist is basically to immerse yourself in the problem space (ideally as a customer) for a period of time. By loading your brain with the required facts and knowledge, the extended period of time gives your subconscious the opportunity to soak in the idea and unleash its creativity.</p><p>How long should you soak for? Until the number of ideas/discoveries that materially impact your solution begin to drop off. Basically wait until the point that actually putting the product in the hands on customers would help you learn faster versus further soaking. This period is likely to be quite different based on your pre-existing knowledge and depth of immersion or research. In general this is likely to be in the range of a few weeks.</p><p>The added benefit of delaying the building is that you are less attached to the idea and are more likely to judge it objectively.</p><p>Does a few weeks of time really matter? If your idea is any good, you&#8217;ll likely be working on it for the next 10 years&#8230;</p><p>This mirrors the double diamond prices in design - creativity needs time. Rushing to an output might be instantly gratifying but you might be overlooking better problems and solutions. We aren&#8217;t assessed on the number of problems/solutions we solve, but instead by the value of the problem and the quality of the solution.</p>]]></content:encoded></item><item><title><![CDATA[Book Thoughts: The Inevitable]]></title><description><![CDATA[The Inevitable: Understanding the 12 Technological Forces That Will Shape Our Future was written by Kevin Kelly in 2016, and covers 12 macro technological themes that are predicted to shape the next 30 years of our lives.]]></description><link>https://yangsnewsletter.substack.com/p/book-thoughts-the-inevitable</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/book-thoughts-the-inevitable</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Sat, 30 Apr 2022 07:14:22 GMT</pubDate><content:encoded><![CDATA[<p><a href="https://amzn.to/3OJC9lM">The Inevitable: Understanding the 12 Technological Forces That Will Shape Our Future</a> was written by Kevin Kelly in 2016, and covers 12 macro technological themes that are predicted to shape the next 30 years of our lives.</p><p>It is interesting to see that even between the time the book was written (2016) and now, several of the themes highlighted in the book have already begun to play out.</p><p>It is also important to note that these are just predictions, and like everybody else, Kevin Kelly is likely to be wrong on some of these. I&#8217;ve extracted the points which resonated with me throughout his book below:</p><p><strong>Becoming</strong></p><ul><li><p>Even the intangible (e.g. software) requires additional energy and order to maintain itself.</p></li><li><p>Machines are updating themselves, this happens gradually, so we don&#8217;t notice they are &#8220;becoming&#8221;.</p></li><li><p>The accretion of tiny marvels can numb us to the arrival of the stupendous.</p></li><li><p>The internet is still at the beginning of its beginning.</p></li><li><p>Today truly is a wide-open frontier. We are all becoming. It is the best time ever in human history to begin.</p></li><li><p><strong>You are not late.</strong></p></li></ul><p><strong>Cognifying</strong></p><ul><li><p>Cheap, powerful, ubiquitous artificial intelligence is inevitable.</p></li><li><p>The advantage gains from cognifying inert things would be hundreds of times more disruptive to our lives than the transformations gained by industrialisation.</p></li><li><p>Ideally, not just cheap but free, like the free commons of the web</p></li><li><p>Built in the internet of multiple devices, rather than in a supercomputer as previously expected.</p></li><li><p>When this emerging AI arrives, its very ubiquity will hide it.</p></li><li><p>The arrival of artificial thinking accelerates all the other disruptions.</p></li><li><p>Excellent example of the magic of adding AI to X can be seen in photography.</p></li><li><p>3 recent breakthroughs have unleashed the long-awaited arrival of artificial intelligence.</p><ul><li><p>Cheap Parallel Computation (GPUs)</p></li><li><p>Big Data - the incredible avalanche of collected data about our world, which provides the schooling that AIs need</p></li><li><p>Better Algorithms</p></li></ul></li><li><p>Human/AI cyborgs are more effective than pure AI or pure Human.</p></li><li><p><strong>There is a vast range of potential minds. Might not be like human minds. New kinds of intelligences. We have preconceptions about how an intelligent robot should look and act, and these can blind us to what is already happening around us. To demand that artificial intelligence be humanlike is the same flawed logic as demanding that artificial flying be birdlike, with flapping wings. Robots, too, will think different.</strong></p></li><li><p>We need to let robots take over. It is inevitable. Let the robots take our jobs, and let them help us to dream up new work that matters.</p></li></ul><p><strong>Flowing</strong></p><ul><li><p>The internet is the world&#8217;s largest copy machine.</p></li><li><p>The digital economy runs on this river of freely flowing copies. Copies flow so freely we could think of the internet as a superconductor, where once a copy is introduced it will continue to flow through the network forever, much like electricity in a superconductive wire.</p></li><li><p>The initial age of computing borrowed from the Industrial Age. As Marshall McLuhan observed the first version of a new medium imitates the medium it replaces. The first computers employed the metaphors of the office, folders, desktop, files, etc. The second digital age overturned the office metaphor and brought us the organising principle of the web. The basic unit was no longer files but &#8220;pages&#8221; organised in a networked web rather than folders. The desktop interface was replaced by a &#8220;browser,&#8221; a uniform window that looked into any and all pages. This web of links was flat. Now we are transitioning into the third age of computation. Pages and browsers are far less important. Today the prime units are flows and streams. We constantly monitor Twitter streams and the flows of posts. We stream photos, movies, and music.</p></li><li><p>Flowing time has shifted as well. Initially tasks were done in batches e.g. monthly bills. Then with the web we expected everything same day. Now in the third age, we&#8217;ve moved from daily mode to real time. If we message someone, we expect them to reply instantly.</p></li><li><p><strong>When copies are free, you need to sell things that cannot be copied. Well, what can&#8217;t be copied? Trust, for instance. Trust cannot be reproduced in bulk. We call that branding.</strong></p></li><li><p>Eight generatives that are &#8220;better than free&#8221;</p><ul><li><p>Immediacy e.g. going to theatres on opening night</p></li><li><p>Personalization e.g. sound file just for your setup</p></li><li><p>Interpretation - e.g. selling instructions to software</p></li><li><p>Authenticity</p></li><li><p>Accessibility - from all devices etc.</p></li><li><p>Embodiment - physical copies</p></li><li><p>Patronage - deep down, avid audiences and fans want to pay creators.</p></li><li><p>Discoverability e.g. Netflix&#8217;s recommendation engine</p></li></ul></li><li><p>Steady democratisation of arts - Fixity to flows - There are the Four Stages of Flowing that apply to all media:</p><ul><li><p>Fixed. Rare - The starting norm - each product is an artisan work, sold in high-quality reproductions.</p></li><li><p>Free. Ubiquitous - commodity, cheap, perfect copies.</p></li><li><p>Flowing. Sharing. - Unbundling of the product into parts, each element flowing to find its own new users and to be remixed into new bundles.</p></li><li><p>Opening. Becoming&nbsp; - enable amateurs with little expertise to create new products and brand-new categories of products. The status of creation is inverted so that the audience is now the artist. Output, selection, and quality skyrocket.</p></li></ul></li></ul><p><strong>Screening</strong></p><ul><li><p>In ancient times, culture revolved around the spoken word.</p></li><li><p>By the means of cheap and perfect copies, printed text became the engine of change and the foundation of stability.</p></li><li><p>Printing instilled in society a reverence for precision (of black ink on white paper), an appreciation for linear logic (in a string of sentences), a passion for objectivity (of printed fact), and an allegiance to authority (via authors), whose truth was as fixed and final as a book.</p></li><li><p>Mass-produced books changed how people thought.</p></li><li><p>We are now People of the Screen.</p></li><li><p>This has set up the current culture clash between People of the Book and People of the Screen.&nbsp;</p></li><li><p>People of the Screen tend to ignore the classic logic of books or the reverence for copies; they prefer the dynamic flux of pixels. Half-baked ideas.</p></li><li><p>Notions don&#8217;t stand alone but are massively interlinked to every thing else; truth is not delivered by authors and authorities but is assembled in real time piece by piece by the audience themselves. People of the Screen make their own content and construct their own truth.</p></li><li><p>People of the Book favour solutions by laws, while People of the Screen favour technology as a solution to all problems. Truth is, we are in transition, and the clash between the cultures occurs within us as individuals as well.</p></li><li><p>Despite fears that reading and writing were over, we know reading and write more than ever. Literacy rates have remained flat in the US over past 20 years.</p></li><li><p>We should call this new activity &#8220;screening&#8221; rather than reading. Screening includes reading words, but also watching words and reading images.</p></li><li><p>Are books dead? Some scholars of literature claim that a book is really that virtual place your mind goes to when you are reading.&nbsp;</p></li><li><p>A book is less an artefact and more a stream that flows into your view.</p></li><li><p>This liquidity is just as true for the creation of books as for consumption.</p></li><li><p>Dense hyperlinking among books would make every book a networked event. Wikipedia is the first networked book.</p></li><li><p><strong>The link and the tag may be two of the most important inventions of the last 50 years.</strong></p></li><li><p>So what happens when all the books in the world become a single liquid fabric of interconnected words and ideas? Four things:</p><ul><li><p>Works on the margins of popularity will find a small audience larger than the near zero audience they usually have now.</p></li><li><p>The universal library will deepen our grasp of history, as every original document in the course of civilisation is scanned and cross-linked.</p></li><li><p>The universal networked library of all books will cultivate a new sense of authority. If you can truly incorporate all texts, then you can have a clearer sense fo what we as a civilisation, a species, do and don&#8217;t know. The empty white spaces of our collective ignorance are highlighted.</p></li><li><p>Becomes a platform for cultural life.</p></li></ul></li></ul><p><strong>Accessing</strong></p><ul><li><p>Possession is not as important as it once was. Accessing is more important than ever.&nbsp;</p></li><li><p><strong>Instant borrowing gives you most of the benefits of owning with few of its disadvantages.</strong></p></li><li><p>Advanced technology has enabled this magical rental store.</p></li><li><p>Five deep technological trends accelerate this long-term move toward accessing and away from ownership</p><ol><li><p>Dematerialization - trend over the past 30 years has been to make better stuff using fewer materials. Digital technology accelerates dematerialisation by hastening the migration from products to services. The liquid nature of services means they don&#8217;t have to be bound to materials. An automobile today is really a computer on wheels. The more we embed intelligence and smarts into the objects in our households and offices, the more we&#8217;ll treat these articles as social property. This has given rise to the &#8220;as a service&#8221; model.</p></li><li><p>Real-time on demand - Access is also a way to deliver new things in close to real time. One reason so much money is flowing into the service frontier is that there are so many more ways to be a service than to be a product.</p></li><li><p>Decentralization - We are at the midpoint in a hundred-year scramble toward greater decentralisation. The glue that holds together institutions and processes as they undergo massive decentering is cheap, ubiquitous communication. Without the ability to remain connected as things spread wide into networks, firms would collapse. The consequence of moving away from centralised organisation to the flatter worlds of networks is that everything - both tangible and intangible - must flow faster to keep the whole going together. Flows are hard to wool possession seems to just skip through your fingers. Access is a more appropriate stance for the fluid relations that govern a decentralised apparatus. Blockchain. Blockchains are public commons.</p></li><li><p>Platform Synergy - historically two basic ways to organise human work: a firm and a marketplace. Recently, a third way has emerged: the platform. A platform is a foundation created by a firm that lets other firms build products and services upon it. A platform, like a department store, offers stuff it did not create. e.g. Microsoft OS. Levels of highly interdependent products and services form an &#8220;ecosystem&#8221; that rests upon the platform. Recently successful companies are all Multisite markets, run by a firm. Ecosystems are governed by coevolution, which is a type of biological codependence, a mixture of competition and cooperation.</p></li><li><p>Clouds - A cloud is a colony of millions of computers that are braided together seamlessly to act as a single large computer. The web is hyperlinked documents the cloud is hyperlinked data.</p></li></ol></li></ul><p><strong>Sharing</strong></p><ul><li><p>Communal aspects of digital culture run deep and wide.</p></li><li><p>Wikipedia is a notable example of an emerging collectivism. Wikis are a set of documents that are collaboratively produced; their text can easily be created, added, edited, or altered by anyone, and by everyone.</p></li><li><p>Unlike older strains of red-flag socialism, this new digital socialism runs over a borderless internet, via network communications, generating intangible services throughout a tightly integrated global economy. It is designed to heighten individual autonomy and thwart centralisation. It is decentralisation extreme.&nbsp;</p></li><li><p>Primary currency in this new socialism is sharing (&#8220;sharing economy&#8221;)</p></li><li><p>&#8220;Dot-communism&#8221; a &#8220;workforce composed entirely of free agents,&#8221; a decentralised gift or barter economy without money where there is no ownership of property and where technological architecture defines the political space.</p></li><li><p>A hierarchy for sorting by the increasing degree of coordination employed</p><ol><li><p>Sharing - The mildest form of digital socialism, but foundational for all the higher levels of communal engagement. The online public has an incredible willingness to share.</p></li><li><p>Cooperation - When individuals work together toward a large-scale goal, it produces results that emerge at the group level. For example, amateurs have shared billions of photos on Flickr and Tumblr, and they have tagged them with categories, labels, and keywords. Community sharing can unleash astonishing power. Sites like Reddit and Twitter can steer public conversation as much, and maybe more, than newspapers or TV networks. The sum outperforms the parts.</p></li><li><p>Collaboration - Organised collaboration can produce results beyond the achievements of adhoc cooperation. Just look at the hundreds of open source software projects. In these endeavours, finely tuned communal tools generate high-quality products from the coordinated work of thousands or tens of thousand of members. The work-reward ratio is so out of kilter from a free-market perspective - the workers do immense amounts of high-market-value work without being paid - that these collaborative efforts make no sense within capitalism. Adding to the economic dissonance, we&#8217;ve become accustomed to enjoying the products of these collaborations free of charge.</p></li><li><p>Collectivism - Rather than viewing technological socialism as one side of a zero-sum trade-off between free-market individualism and centralised authority, technological sharing can be seen as a new political operating system that elevates both the individual and the group at once. The largely unarticulated but intuitively understood goal of sharing technology is this: to maximise both the autonomy of the individual and the power of people working together. Thus, digital sharing can be viewed as a third way that renders irrelevant a lot of the old conventional wisdom. Alternative to both state-based and market-based closed proprietary systems.</p></li></ol></li><li><p>Similar to free markets over the past century - every time we ask how close to a non capitalistic, open source peer-production society can this movement take us? The answer has been: closer than we thought</p></li><li><p><strong>Bottom up is not enough. We need a bit of top down as well. Every predominantly bottom-up organisation that lasts for more than a few years does so because it becomes a hybrid of bottom up plus some top down.</strong></p></li><li><p>If the hive mind is so dumb, why bother with it at all? Because as dumb as it is, it is smart enough for a lot of work. First, the bottom -up hive mind will always take us much further than we imagine. Second, even though a purely decentralised power won&#8217;t take us all of the way, it is almost always the best way to start. It&#8217;s fast, cheap, and out of control.</p></li><li><p>Tens of millions which are micro-small, explosion of creator economy.</p></li><li><p>The power of crowdsourcing - in funding, ideas, etc.</p></li><li><p>We have barely begun to explore what kinds of amazing things a crowd can do. There must be two million different ways to crowdfund an idea, or to crowdorganize it, or to crowd make it. There must be a million more new ways to share unexpected things in unexpected ways. In the next three decades the greatest wealth - and most interesting cultural innovations - lie in this direction.</p></li></ul><p><strong>Filtering</strong></p><ul><li><p>We now have countless choices. There is simply not enough time in any lifetime to review the potential of each choice, one by one. We need help to navigate. Our only choice is to get assistance in making choices</p><ul><li><p>Filter by gatekeepers</p></li><li><p>Filter by intermediates</p></li><li><p>Filter by curators</p></li><li><p>Filter by brands</p></li><li><p>Filter by government</p></li><li><p>Filter by our cultural environment</p></li><li><p>Filter by our friends</p></li><li><p>Filter by ourselves</p></li></ul></li><li><p>None of these methods disappear in the rising superabundance.</p></li><li><p>As they mature, filtering systems will be extended to other decentralised systems beyond media, to services like Uber and Airbnb. Your personal preferences in hotel style, status, etc. Heavily dignified, incredibly smart filters can be applied to any realm with a lot of choices - which will be more and more realms. Anywhere we want personalisation, filtering will follow.</p></li><li><p>A filter focuses human attention. The more content expands, the more focused that attention needs to become. <strong>&#8220;In an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it comes the attention of its recipients. Hence a wealth of information creates a poverty of attention&#8221;.</strong></p></li><li><p>Attention is the last scarcity. <strong>Wherever attention flows, money will follow.</strong></p></li><li><p>Yet for being so precious, our attention is relatively inexpensive. It is cheap, in part, because we have to give it away each day. We can&#8217;t save it up or hoard it. We have to spend it second by second, in real time.</p></li><li><p>But not all attention is equal. In the advertising business, quantity of attention is reflected in CPM.&nbsp;</p></li><li><p>In the coming two decades the challenge and opportunity is to harness filtering technologies to cultivate higher quality attention at scale. Today, the bulk of the internet economy is fuelled by trillions of hours of low-grade commodity attention.</p></li><li><p>Decentralizing ads - publishers could choose which ads to show. Copy ads from other sites, show them, and still get credit</p></li><li><p>A fully decentralised peer-to-peer user-generated crowdsourced ad network would let users create ads, and then let user-publishers choose which ads they wanted to place on their site. Those user-generated ads that actually produced clicks would be kept and/or shared. Users would become ad agencies, as they have become everything else.</p></li><li><p>We have not yet explored all the possible ways to exchange and massage attention and influence. A blank continent is opening up. Many of the most interesting possible modes - like getting paid for your attention or influence are still unborn. The future forms of attention will emerge from a choreography of streams of influence that are subject to tracking, filtering, sharing, and remixing. The scale of data needed to orchestrate this dance of attention reaches new heights of complexity.</p></li><li><p>Our lives are already significantly more complex than even five years ago. We need to pay attention to far more sources in order to do our jobs, to learn, to parent, or even to be entertained.</p></li><li><p>The price of commodities tends to being free. The only things that are increasing in cost while everything else heads to zero are human experiences - which cannot be copied. Everything else becomes commoditised and filterable. <strong>The value of experience is rising.</strong></p></li><li><p>More filtering is inevitable because we can&#8217;t stop making new things.&nbsp;</p></li></ul><p><strong>Remixing</strong></p><ul><li><p>Growth comes from remixing.</p></li><li><p>Modern technologies are combinations of earlier primitive technologies that have been rearranged and remixed.</p></li><li><p>The more new genres, the more possible newer ones that can be remixed from them - rate of possible combinations grows exponentially, expanding the culture and the economy.</p></li><li><p>We live in a golden age of new mediums.</p></li><li><p><strong>The supreme fungibility of digital bits allows forms to morph easily, to mutate and hybridise.&nbsp; The accelerating fluidity of bits will continue to overtake media for the next 30 years, furthering a great remixing.</strong></p></li><li><p>At the same time, the cheap and universal tools of creation (megapixel phone cameras, iMovie) are quickly reducing the effort needed to create moving images and upsetting a great asymmetry that has been inherent in all media.</p></li><li><p>We tend to think the tiger represents the animal kingdom, but in truth a grasshopper is a truer statistical example of an animal. The hand-crafted holly wood film is a rare tiger. It won&#8217;t go away, but if we want to see the future of motion pictures, we need to study the swarming critters below.</p></li><li><p>As moving images become easier to create, easier to store, easier to annotate, and easier to combine into complex narratives, they also become easier to be re-manipulated by the audience. This gives images a liquidity similar to words.</p></li><li><p>In addition to findability, another ongoing revolution within media can be considered &#8220;rewind ability&#8221; In the oral age, when someone spoke, you needed to listen carefully. This &#8220;redo&#8221; function encourages creativity.</p></li><li><p>Going forward, we are likely to get impatient with experiences that don&#8217;t have undo buttons, such as eating a meal.</p></li><li><p>Remixing plays havoc with traditional notions of property and ownership.</p></li></ul><p><strong>Interacting</strong></p><ul><li><p>Two benefits propel VR&#8217;s current rapid progress</p><ul><li><p>Presence - this is what sells VR</p></li><li><p>interaction</p></li></ul></li><li><p>We are equipping our devices with sense - eyes, ears, motions - so that we can interact with them. The will not only know we are there, they will know who is there and whether than person is in a good mood</p></li><li><p>Your body is your password. Your digital identity is you</p></li><li><p><strong>In the coming 30 years, anything that is not intensely interactive will be considered broken.</strong></p></li></ul><p><strong>Tracking</strong></p><ul><li><p>We are opaque to ourselves and need all the help we can get to decipher who we are.&nbsp;</p></li><li><p>Improvements to sensors has given rise to the Quantified Self movement, where people track various aspects of their life.</p></li><li><p>Self-tracking is much broader than health. It is as big as our life itself.</p></li><li><p>The flow of events is called a lifestream &#8220;diary of electronic life&#8221;. Strict chronological nature makes it easy to navigate</p></li><li><p>Lifestream is still active tracking. There is a passive type of tracking sometimes called life logging. The point of life logging is to create total recall.&nbsp;</p></li><li><p>The internet is the world&#8217;s largest, fastest tracking machine, and any thing that touches it that can be tracked will be tracked.&nbsp;</p></li><li><p>The fastest-increasing quantity on this planet is the amount of information we are generating</p></li><li><p><strong>Metadata is the new wealth because the value of bits increases when they are linked to other bits.</strong></p></li><li><p>The challenge is that the bulk of usable information today has been arranged in forms that only humans understand. But we are at our limits. Humans can no longer touch, let alone process, zillions of bits. To exploit the full potential of the zillion bytes of data that we are harvesting and creating, we need to be able to arrange bits in ways that machines and artificial intelligences can understand.&nbsp; Entirely new industries have sprung up in the last two decades based on the idea of unbundling. Sort of like smashing information into ever smaller sub particles that can be recombined into a new chemistry.</p></li></ul><p><strong>Questioning</strong></p><ul><li><p>Humans have long invested new social organisations,. These social instruments are what makes us human - and what makes our heavier &#8220;impossible&#8221; from the vantage point of animals.</p></li><li><p><strong>Our society is moving away from the rigid order of hierarchy towards the fluidity of decentralisation. And the value engine is moving from the certainties of answers to the uncertainties of questions.</strong></p></li><li><p>Questioning is simply more powerful than answering</p></li></ul><p><strong>Beginning</strong></p><ul><li><p><strong>It is just the Beginning.</strong></p></li></ul>]]></content:encoded></item><item><title><![CDATA[Book Thoughts: Shape Up]]></title><description><![CDATA[I recently read "Shape Up: Stop Running in Circles and Ship Work that Matters" by Ryan Singer of Basecamp and here are my thoughts:]]></description><link>https://yangsnewsletter.substack.com/p/book-thoughts-shape-up</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/book-thoughts-shape-up</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Sat, 12 Mar 2022 01:29:20 GMT</pubDate><content:encoded><![CDATA[<p>I recently read "<a href="https://basecamp.com/shapeup">Shape Up: Stop Running in Circles and Ship Work that Matters</a>" by Ryan Singer of Basecamp and here are my thoughts:</p><p>Overall, Shape Up is a well-written book that delivers on it&#8217;s promise of explaining a shipping methodology. In terms of the methodology itself, the way it is presented in the book seems to promote &#8220;<a href="https://svpg.com/product-vs-feature-teams/">feature factory</a>&#8221; type behaviour, where the &#8220;shaping&#8221; and &#8220;betting&#8221; activities are centralized. For example, the &#8220;shaping&#8221; and &#8220;betting&#8221; work is predominantly done by a small group of people/leaders (e.g. CEO, CTO, product strategist), although it can also be done by others. Following this, Individuals get assigned to projects (features) that they have decided to bet on.&nbsp;</p><p>This means that individuals/teams are working on assigned projects or features, instead of being assigned problems or target customer outcomes and coming up with initiatives via a bottom-up process. This makes sense given the size of Basecamp (~50 people) and the founders are still heavily involved in the product.</p><p>That being said, I think there are a number of insights that are good practice or widely applicable for teams building products. Specifically:</p><ul><li><p>Working at the right level of fidelity in the &#8220;shaping&#8221; process</p><ul><li><p>For example, fat marker drawings to prevent prescribing a solution to designers</p></li></ul></li><li><p>Scope projects in such a way that you can show meaningful progress incrementally</p><ul><li><p>Resist the urge to scope by components (e.g. frontend, backend). Instead integrate vertically, so that you can complete and arrive at a functioning piece of work as quickly as possible.</p></li><li><p>This first piece should be the core of the new project, doesn&#8217;t need to be pretty or pixel perfect.</p></li></ul></li><li><p>Showing progress via a &#8220;hill chart&#8221;. This is based on the idea that it is hard to communicate progress in a meaningful or reliable way early on in the building process, as there is little clarity around the exact tasks and volume of work remaining. This phase is categorised as &#8220;going up to the hill&#8221;. Once you reach the top of the hill, you have clarity on the exact things that need to be done to complete the project. From here, it is easier to provide an accurate estimate on project timelines.</p></li><li><p>Appetite instead of estimates (fixed time, variable scope). This refers to letting time limit determine scope instead of the other way around. I think this concept can be expanded beyond time, the scoping of features/products is one of the core responsibilities of a PM and necessarily requires balancing of business value, usability, technical feasibility, resourcing constraints etc.&nbsp;</p></li></ul><p>Further, I think Shape Up could definitely be tweaked in order to be more in line with the &#8220;<a href="https://svpg.com/product-vs-feature-teams/">empowered product team</a>&#8221; behaviours espoused by Marty Cagan. Specifically, by decentralising the &#8220;shaping&#8221; and &#8220;betting&#8221; activities. By bringing the shaping process into the specific team that will be doing the work would allow for more bottom-up initiatives. Decentralising the &#8220;betting&#8221; activity into the teams that will actually be building.</p><p>For those that are interested, there also seem to be a number of parallels between Shape Up and the rituals at YouTube during their hypergrowth period:: <a href="https://coda.io/@shishir/rituals-for-hypergrowth-an-inside-look-at-how-youtube-scaled">https://coda.io/@shishir/rituals-for-hypergrowth-an-inside-look-at-how-youtube-scaled</a></p>]]></content:encoded></item><item><title><![CDATA[How I'm going to work on my Growth skills]]></title><description><![CDATA[Why I want to work on my Growth skills]]></description><link>https://yangsnewsletter.substack.com/p/how-im-going-to-work-on-my-growth</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/how-im-going-to-work-on-my-growth</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Tue, 22 Feb 2022 09:25:24 GMT</pubDate><content:encoded><![CDATA[<p><strong>Why I want to work on my Growth skills</strong></p><p>"Growth" tends to be a term that leads to a lot of confusion, especially when brought up in the context of a role or job function. A lot of this confusion comes from the fact that growth is still relatively new as a field. For example, if you asked the question: "What's the difference between a growth marketer, growth hacker, or a growth product manager?", you'd probably get 20 different answers.</p><p>I view growth from a product perspective and define it as discovering and scaling profitable distribution channels through changes in acquisition all the way to retention. This not only includes internal changes within the product (e.g. referrals, viral loops) but almost always also includes external channels (e.g. paid ads).</p><p>The reason I want to work on my growth skills is because I've come to the realisation that as software becomes easier to build, the difference between success and failure in most software businesses isn&#8217;t the complexity or uniqueness of the software, but the effectiveness of growth or distribution channels.</p><div class="twitter-embed" data-attrs="{&quot;url&quot;:&quot;https://twitter.com/justinkan/status/1059989657218248704?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1059989657218248704%7Ctwgr%5E%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fyangsnotes.com%2Fhow-im-going-to-work-on-my-growth-skills%2F&quot;,&quot;full_text&quot;:&quot;First time founders are obsessed with product.\n\nSecond time founders are obsessed with distribution.&quot;,&quot;username&quot;:&quot;justinkan&quot;,&quot;name&quot;:&quot;Justin Kan &#10052;&#65039;&quot;,&quot;profile_image_url&quot;:&quot;&quot;,&quot;date&quot;:&quot;Wed Nov 07 02:03:22 +0000 2018&quot;,&quot;photos&quot;:[],&quot;quoted_tweet&quot;:{},&quot;reply_count&quot;:0,&quot;retweet_count&quot;:1802,&quot;like_count&quot;:7203,&quot;impression_count&quot;:0,&quot;expanded_url&quot;:{},&quot;video_url&quot;:null,&quot;video_preview_media_key&quot;:null,&quot;belowTheFold&quot;:false}" data-component-name="Twitter2ToDOM"></div><p>This thinking is evident in recent trends, such as Product-led Growth. Ultimately, I believe that software companies without compounding growth loops will be beaten by those that do (Reforge has written a lot of great content on this point and&nbsp;<a href="https://www.reforge.com/blog/growth-loops">growth loops</a>&nbsp;more broadly).</p><p><strong>How I plan to work on my Growth skills</strong></p><p>To work on my growth skills, I want to launch a new product so I can practically apply, experiment, and learn in the real world. While I have existing products like&nbsp;<a href="https://thumblytics.com/">Thumblytics</a>, I had a number of specific criteria that I wanted for my growth project:</p><ul><li><p>Simple to build from technical standpoint so I can focus on the Growth side (e.g. building an UI for an API, simple CRUD app, etc.)</p></li><li><p>Simple business model and self-service - many of my current products are creating new markets or have higher friction in onboarding. While I could &nbsp;apply my growth skills to my existing products, I find that I tend to be distracted by other issues around needing to educate the market, pricing, etc instead of being able to focus on growth.</p></li><li><p>Recurring revenue - I believe it's easier to build growth loops on more frequent or recurring use cases. Hopefully, this will allow for greater creativity in applying growth methods. This is also beneficial if I decide to sell in future.</p></li><li><p>Inherent virality - It would be super interesting to work on a product that is inherently viral (has a compounding growth loop).</p></li></ul><p>Taking these criteria into account, I've started to lean quite heavily towards building a product in the virtual group cards space, similar to Kudoboard or GroupGreeting. While this space is extremely crowded with tens if not hundreds of existing competitors, it meets all of my criteria above and is in a growing market. I'm still in the exploratory phase with this idea, but perhaps I will have some more concrete details to share in my next blog post!</p>]]></content:encoded></item><item><title><![CDATA[How I'm approaching 2022]]></title><description><![CDATA[In the past year, I&#8217;ve slowly switched over from the mindset of living reactively to trying to live more intentionally.]]></description><link>https://yangsnewsletter.substack.com/p/how-im-approaching-2022</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/how-im-approaching-2022</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Tue, 22 Feb 2022 09:21:37 GMT</pubDate><content:encoded><![CDATA[<p>In the past year, I&#8217;ve slowly switched over from the mindset of living reactively to trying to live more intentionally. But before I explain why, it&#8217;s worth diving into why I was living reactively in the first place.</p><p>A key driver for living reactively was my old job as a consultant. As a management consultant, you often have very little visibility into what your life will look like in even a few weeks time. It was quite conceivable I would walk into the office on a Monday and be staffed on a project in another country and immediately need to head to the airport. While this volatility was fun, it made it quite difficult to commit to anything more than a few weeks out, and this attitude extended towards my own life plans. I rarely put any serious thought into what my life would look like in 2, 5, or even 10 years time.</p><p>Another contributor to my attitude was that a mentor (that I still respect deeply) had told me earlier in my career that planning out your career/life for the next five years was impossible as so many factors are changing all the time. I still believe this to be true, but on reflection I may have over-indexed and used this as an excuse to not plan.</p><p>While trying to predict the future is a fool&#8217;s errand and living reactively is often unavoidable, I find that thinking through a plan or strategy gives purpose, motivation, confidence, and also provides a measuring stick.</p><blockquote><p><em><strong>&#8220;Plans are worthless, but planning is everything&#8221;</strong></em><strong><br>- </strong><em><strong>Dwight Eisenhower</strong></em></p></blockquote><p>As part of this, I have started setting annual goals. In most years, I&#8217;ve used fairly standard frameworks around health, career, and side-projects. This year, I want to try something new and align all of my goals to one of the following four categories:</p><ol><li><p>Body - This basically maps to physical health, an area I&#8217;ve begun to increasingly appreciate as foundational to all other goals (especially as I&#8217;ve grown older).</p></li><li><p>Mind - This maps to mental health, but also includes learning and self-improvement. I have a natural tendency to focus my time and efforts here, but am easily distracted by &#8220;shiny objects&#8221;, so setting goals in this area is essential for me.</p></li><li><p>Time - This basically covers any goal that relates to how I want to be spending my time. While this category overlaps with the others, my hope is that this area will cover approaches that either stretch across all aspects of my life or should be mentioned separately.</p></li><li><p>Money - This covers all my goals around my financial health. This will include most of my goals around my career and side-projects.</p></li></ol><div><hr></div><h3><strong>Body</strong></h3><p>Since the start of COVID-19, the volume of physical activity I&#8217;ve done has dropped dramatically. I&#8217;ve seen this impact my life in the form of lower energy and motivation levels. Instead of setting lofty targets, my goals here are really to get me to build healthy habits and consistency:</p><ul><li><p>Start a regular team sport - I find team sports socially enjoyable, but also inherently enforces consistency. You can&#8217;t just skip a scheduled game and let your team down unless you have a VERY good reason.</p></li><li><p>It&#8217;s been years since I&#8217;ve hit the gym consistently. I&#8217;ve set a very achievable goal this year of reaching &#8220;baseline&#8221; levels on the big 3 lifts <strong>with good form</strong>: Bench 70kg; Squat 90kg; Deadlift 120kg</p></li><li><p>Average 10,000 steps per day over the entire the year</p></li></ul><h3><strong>Mind</strong></h3><p>I&#8217;ve found my mindset, mood, and motivation strongly drives the quality and volume of work I can do. I&#8217;m still very new to goal-setting in this area, so please bear with me:</p><ul><li><p>Try meditation for 30 days in a row - I&#8217;ve heard good things, but have never consistently tried it out. I&#8217;m hoping this year, I can have at least one 30 day streak of meditation.</p></li><li><p>Publish 12 posts to <a href="https://yangsnotes.com/">yangsnotes.com</a> - I find writing to be a great way to clarify my thinking, I hope that by regularly writing I will be able clear up my thinking.</p></li><li><p>Read 12 books - High quality books can be life-changing. I bought a mountain-load of books at the end of 2021, I should read them.</p></li></ul><h3><strong>Time</strong></h3><p>A change I&#8217;ve noticed in myself since moving from consulting to tech is that my ability to focus and my ability to do things that are not &#8220;fun&#8221; has declined significantly.</p><p>A symptom of this is that I often find myself spending my time in a fractured way, constantly switching between different contexts and tasks. This is something I want to reduce. I think this issue can be fixed with better habits, specifically, time block more exhaustively and use my calendar as a record of how I spend my time. While, this goal isn&#8217;t quantitative, when I look back on my calendar at the end of the year, it will be clear whether I have succeeded or failed in this goal.<br><br>A personal goal I have in this area is to spend more time talking to my parents. I won&#8217;t be tracking this, but I want to spend 5+ hours speaking with my parents every week.</p><h3><strong>Money</strong></h3><p>I have a lot of goals in this category, ranging from my personal finance, career, to side projects. In no particular order they are:</p><ul><li><p>Invest $XXXX in ETFs every single month. I&#8217;ve been slacking on this for the past year, not because I haven&#8217;t had the money, but just because I haven&#8217;t bothered. While I believing people should take on greater risk when they are young, this should be balanced with lower risk bets to prevent a complete wipeout. This is one of my &#8220;lower risk&#8221; bets.</p></li><li><p>Regularly track personal finance. I am horrible at this, I have basically no visibility at the moment. This is a big one for me this year.</p></li><li><p>Build product-led growth or growth skills at work. We spend a lot of time at work, it's good to align this time to a personal goal.</p></li><li><p>Get 1+ new side project/product(s) to $5,000 MRR. I&#8217;ve been tinkering with <a href="https://thumblytics.com/">Thumblytics</a> intermittently for the last 2 years, and I&#8217;ve been changing my mind regularly on doubling down versus starting a new project. The heuristic I&#8217;m using to make a decision here is &#8220;Hell yeah, or no&#8221;. Doubling down on <a href="https://thumblytics.com/">Thumblytics</a> doesn&#8217;t elicit a &#8220;Hell Yeah&#8221; from me, so I will commit to getting a new project/product to $5,000 MRR.</p></li><li><p>Get <a href="https://blogmade.co/">Blogmade</a> to $10k+ MRR. <a href="https://blogmade.co/">Blogmade</a> is a blog automation service I&#8217;m working on with another IndieHacker. I&#8217;ve never built an agency before, so this is definitely very new to me, but we&#8217;re seeing good initial traction!</p></li></ul><p>Finally, if you&#8217;ve read this far, you&#8217;re probably wondering why I&#8217;m writing my 2022 plan at the end of January (almost a full month into the new year). Well, there are two main reasons:</p><ol><li><p>I find that the New Years period is usually quite busy, and I don&#8217;t have enough time to sit down and reflect properly.</p></li><li><p>I was in Hawaii on holidays for the past 3 weeks &#128584;</p></li></ol><p>p.s. Even in producing this plan, I&#8217;ve come to see how my writing is a convoluted mess of my thoughts. I hope that as I continue to write over the next year, the clarity and persuasiveness of my content will improve.</p>]]></content:encoded></item><item><title><![CDATA[Just creating content is no longer enough]]></title><description><![CDATA[As the effectiveness of content drops, it is more important than ever for creators to work on engaging and retaining their existing audience.]]></description><link>https://yangsnewsletter.substack.com/p/just-creating-content-is-no-longer</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/just-creating-content-is-no-longer</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Tue, 20 Jul 2021 10:20:46 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Gfgm!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F65ee9cce-e49a-4b24-b886-7f23bcbd17a1_1200x674.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><strong>As the effectiveness of content drops, it is more important than ever for creators to work on engaging and retaining their existing audience.</strong></p><p>As social media platforms have grown and technological tools have improved, the friction associated with creating content has decreased dramatically. It is easier than ever to make a podcast, create a video, or write an article, and share it with the world. Unsurprisingly, this has led to the proliferation of content.</p><div class="twitter-embed" data-attrs="{&quot;url&quot;:&quot;https://twitter.com/gaby_goldberg/status/1298288564627595267&quot;,&quot;full_text&quot;:&quot;There's a content overload, and it's hard to separate signal from noise. But as the amount of content grows, so does the market for credible curators.\n\nI'm excited to share my latest piece &#8212; why curators are the new creators, and how you can get on board:\n&quot;,&quot;username&quot;:&quot;gaby_goldberg&quot;,&quot;name&quot;:&quot;Gaby Goldberg&quot;,&quot;profile_image_url&quot;:&quot;&quot;,&quot;date&quot;:&quot;Tue Aug 25 15:58:09 +0000 2020&quot;,&quot;photos&quot;:[],&quot;quoted_tweet&quot;:{},&quot;reply_count&quot;:0,&quot;retweet_count&quot;:136,&quot;like_count&quot;:1016,&quot;impression_count&quot;:0,&quot;expanded_url&quot;:{&quot;url&quot;:&quot;https://medium.com/@gabygoldberg/curators-are-the-new-creators-the-business-model-of-good-taste-5852727d4b54&quot;,&quot;image&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/65ee9cce-e49a-4b24-b886-7f23bcbd17a1_1200x674.png&quot;,&quot;title&quot;:&quot;Curators Are the New Creators&quot;,&quot;description&quot;:&quot;We&#8217;re experiencing a content overload. There are an average of 550 new social media users each minute, and over 40,000 search queries on Google every second. The Facebook like button has been pressed&#8230;&quot;,&quot;domain&quot;:&quot;medium.com&quot;},&quot;video_url&quot;:null,&quot;video_preview_media_key&quot;:null,&quot;belowTheFold&quot;:false}" data-component-name="Twitter2ToDOM"></div><p>As people are continuously bombarded with clickbait titles and endless mountains of content, they become increasingly desensitised leading to a drop in content&#8217;s effectiveness as an <a href="https://yangsnewsletter.substack.com/p/why-the-creator-economy-wont-replace">attention accumulator</a>. </p><blockquote><p>Quality is increasing, but content effectiveness is dropping. The average number of&nbsp;<a href="https://www.impactbnd.com/">shares per post has actually fallen by nearly 90%</a>&nbsp;compared to two years ago.</p><p>Plus, the life of an offer - like an ebook - is actually dropping in effectiveness, as measured through lead velocity. An offer's effectiveness used to be roughly 6 months, whereas today that effectiveness has dropped to less than three.</p><p><em><strong>Source:</strong> https://www.profitwell.com/recur/all/content-marketing-customer-acquisition-cost </em></p></blockquote><p>To try and maintain their content effectiveness, creators have two options: diversify distribution channels, or improve their content. </p><p>In marketing terms, this phenomenon is the equivalent of a reduction in effectiveness of the top of the funnel, meaning that it is more important than ever for creators to improve their lower funnel activities (engagement, retention, etc.). The recent trend towards community building which promises better engagement and retention is very much consistent with this phenomenon. </p><p><strong>As it becomes harder and harder to acquire new fans, it is more important than ever for creators to be able to keep the fans they already have. </strong></p>]]></content:encoded></item><item><title><![CDATA[The Audience-Community Flywheel]]></title><description><![CDATA[Why you should be building a Community with your Audience]]></description><link>https://yangsnewsletter.substack.com/p/the-audience-community-flywheel</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/the-audience-community-flywheel</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Sat, 10 Jul 2021 13:39:57 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!3m5l!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>People often believe that they need to choose between building an Audience and building a Community, but the reality is that these two activities are synergistic and doing both in parallel will yield the best results.</p><p>This false belief might be driven by the platforms that creators use. Platforms tend to naturally fall into the two categories of Audience platforms and Community platforms. For example, YouTube, Instagram, and Substack are all considered Audience platforms, as creators communicate to their fans in one-direction (i.e. one-to-many communication). Other platforms, such as Discord, Telegram, or Facebook Groups are considered Community platforms as they allow for fans to communicate multi-directionally with each other (i.e. many-to-many communication). While this distinction makes sense from a platform perspective, creators don&#8217;t need to apply this distinction to themselves as they are not tied to any single platform and can easily leverage multiple platforms at the same time. For example, a YouTuber can direct their fans towards their Discord community. In fact, as we will now discuss, building both an Audience and Community exponentially improves your <a href="https://yangsnewsletter.substack.com/p/why-the-creator-economy-wont-replace">attention accumulation</a>.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!3m5l!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!3m5l!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png 424w, https://substackcdn.com/image/fetch/$s_!3m5l!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png 848w, https://substackcdn.com/image/fetch/$s_!3m5l!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png 1272w, https://substackcdn.com/image/fetch/$s_!3m5l!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!3m5l!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png" width="827" height="574" data-attrs="{&quot;src&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:574,&quot;width&quot;:827,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:53878,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!3m5l!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png 424w, https://substackcdn.com/image/fetch/$s_!3m5l!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png 848w, https://substackcdn.com/image/fetch/$s_!3m5l!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png 1272w, https://substackcdn.com/image/fetch/$s_!3m5l!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F18fbf728-83bc-42bc-b9e8-19b7fef68d7a_827x574.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>This flywheel or growth loop is conceptually simple, but requires a talented Creator to pull off (e.g. <a href="https://www.lennysnewsletter.com/">Lenny&#8217;s Newsletter</a> comes with a <a href="https://twitter.com/lennysan/status/1413559565354819588">highly engaged Community</a>). A Community requires participants, and a Creator can leverage their audience to develop Community participants. Once a fan is a regular member of your Community, there is a sense of belonging and identity beyond that of a regular Audience. Further, a Community is inherently more scalable than an Audience as the Creator is no longer doing all of the content creation. Instead, content creation occurs organically from interactions between fans. This scalability of content creation then feeds back into and supercharges Audience building, which then brings additional Community members. With each cycle, the flywheel spins faster and faster, leading to exponential growth.</p><p>There is no choice between building an Audience or a Community, Creators that want to remain relevant need to be doing both. Once a critical-mass Audience is achieved, creators should double-down on Community building to kickstart an Audience-Community flywheel and exponentially grow their <a href="https://yangsnewsletter.substack.com/p/why-the-creator-economy-wont-replace">attention accumulation</a>.</p><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[Why The Creator Economy Won’t Replace The Attention Economy]]></title><description><![CDATA[Attention economy companies will increasingly incorporate creator economy tools into their products, building another revenue stream while strategically entrenching their dominance.]]></description><link>https://yangsnewsletter.substack.com/p/why-the-creator-economy-wont-replace</link><guid isPermaLink="false">https://yangsnewsletter.substack.com/p/why-the-creator-economy-wont-replace</guid><dc:creator><![CDATA[Yang]]></dc:creator><pubDate>Sun, 04 Jul 2021 08:49:02 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!p4xF!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<blockquote><p><strong>Attention economy companies will increasingly incorporate creator economy tools into their products, building another revenue stream while strategically entrenching their dominance.</strong></p></blockquote><h3><strong>Attention Economy Companies</strong></h3><p>In the attention economy, human attention is viewed as a limited resource, and the major social media platforms are the brokers. The major social media platforms all operate with a similar model - make it super easy for users to generate and share content, then surface this content at the right times to the right people (along with a range of other tactics) to maximise engagement (attention). Once this attention is gathered, these social media platforms can then sell it to advertisers. On certain platforms e.g. YouTube, a share of this ad revenue is shared with the creator generating the content. This model is highly interesting because the individual generating the commodity (i.e. attention) receives no financial benefit from this transaction. All that the individual receives is the utility from consuming the content created by the creator.&nbsp;</p><p><strong>Main benefits to each party:</strong></p><ul><li><p>Consumer - Utility from consuming content</p></li><li><p>Creator - Distribution of their work, rented audience, [share of ad revenue]</p></li><li><p>Platforms - Advertiser revenue</p></li><li><p>Advertisers - Attention from potential customers</p></li></ul><p>In many ways, this model creates a win-win-win-win situation where all parties receive what they want. However, the rise of the Creator Economy shows that creators are growing both in numbers and power.&nbsp;</p><h3><strong>The Rise of the Creator Economy</strong></h3><p>The creator economy refers to new models where the creator directly monetises their <em>owned </em>audience (e.g. direct subscriptions, VIP events, etc.)&nbsp;</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!p4xF!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!p4xF!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg 424w, https://substackcdn.com/image/fetch/$s_!p4xF!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg 848w, https://substackcdn.com/image/fetch/$s_!p4xF!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!p4xF!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!p4xF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg" width="1456" height="1007" data-attrs="{&quot;src&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1007,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!p4xF!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg 424w, https://substackcdn.com/image/fetch/$s_!p4xF!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg 848w, https://substackcdn.com/image/fetch/$s_!p4xF!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!p4xF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F16a74588-372c-42dd-b3c1-683fa77c817c_2560x1771.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">https://a16z.com/2020/12/07/social-strikes-back-after-ads/</figcaption></figure></div><h3><strong>The Attention Economy isn&#8217;t going anywhere</strong></h3><p>While the major social media platforms have all but monopolised the world&#8217;s attention, demand for human attention from advertisers has grown even faster. This is reflected in the upward trend in CaC.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!cuIL!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!cuIL!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg 424w, https://substackcdn.com/image/fetch/$s_!cuIL!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg 848w, https://substackcdn.com/image/fetch/$s_!cuIL!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!cuIL!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!cuIL!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg" width="699" height="393" data-attrs="{&quot;src&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:393,&quot;width&quot;:699,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;cacinreasing-compressor.jpeg&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="cacinreasing-compressor.jpeg" title="cacinreasing-compressor.jpeg" srcset="https://substackcdn.com/image/fetch/$s_!cuIL!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg 424w, https://substackcdn.com/image/fetch/$s_!cuIL!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg 848w, https://substackcdn.com/image/fetch/$s_!cuIL!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!cuIL!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F098fbeff-12ea-4658-be24-b1aa7a72144d_699x393.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">https://www.profitwell.com/content-marketing-benchmarks</figcaption></figure></div><p>Further, while the Creator Economy is often positioned as an alternative to the Attention Economy, there is nothing inherent to the two model that would prevent both from co-existing. In fact, most creators can't and don't want to leave the Attention Economy as social media platforms provide them with distribution (along with additional revenue).</p><h3><strong>The Fusion of these Two Models</strong></h3><p>The rise of the Creator Economy hasn&#8217;t gone unnoticed by the major social media platforms. Many have already launched new features or copycat products to build their creator offerings.&nbsp;</p><ul><li><p><a href="https://www.theverge.com/2021/2/25/22301375/twitter-super-follows-communities-paid-followers">Twitter Super Follows</a> - Charge for tweets</p></li><li><p><a href="https://about.instagram.com/blog/announcements/creator-week-2021-new-ways-for-creators-to-make-a-living">Instagram&#8217;s Affiliate Tool</a> - Native support for creators to be rewarded for the purchases they drive</p></li><li><p><a href="https://about.fb.com/news/2021/06/introducing-bulletin-a-platform-for-independent-writers/">Facebook Bulletin</a> - Facebook&#8217;s Substack clone</p></li></ul><p>The success of these new offerings will have the effect of giving the major social media platforms another revenue stream, while strengthening their network effects by entrenching their dominance as the go-to destination for distribution and now creator monetisation.&nbsp;As the Creator Economy continues to grow, interest from the established social media platforms will only increase.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://yangsnewsletter.substack.com/p/why-the-creator-economy-wont-replace?utm_source=substack&utm_medium=email&utm_content=share&action=share&quot;,&quot;text&quot;:&quot;Share&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://yangsnewsletter.substack.com/p/why-the-creator-economy-wont-replace?utm_source=substack&utm_medium=email&utm_content=share&action=share"><span>Share</span></a></p><div><hr></div><p>This is a simplified view of this rapidly evolving space and many nuances exist. For example, treating attention as uni-directional versus multi-directional, audiences versus community, etc. Each of these topics are massively interesting, and I will cover them in future posts.</p>]]></content:encoded></item></channel></rss>